﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SpaceMan.Particles
{
    public abstract class I_Particle
    {
        protected C_Drawing draw;
        protected Vector2 Position, MoveSpeed;
        public bool MarkedForDeletion;
        abstract public void Update();

        public void Draw(SpriteBatch spriteBatch, DrawMode drawMode, Rectangle DrawSpace)
        {
            draw.Draw(spriteBatch, drawMode, DrawSpace);
        }
    }
}
